Steppin to the Shadows

4:41 AM

matt: and welcome back to our second half of ourshadow of war game, brought to you and sponsored by wb games. thank you so much for letting thishappen. all of us are all voice actors in the game, in case you didn't check out the intro tothe first half. we're excited to bring these orcish characters of this one-shot together. ifyou haven't seen the first half, you should probably go back and watch that first. otherwise,you'll be really confused. laura: you should because it's really good. darin: well, we could do it right now. laura: yeah, do it all again? matt: yeah! fine! but yeah, shadow of war comesout october 10th, looking forward to that. the


shadow of war ios and android game is out now, socheck it out. anyway, bringing us back in. as the forcs-- travis and laura: the forcs! matt: as the forcs have taken their break to restthemselves for a moment, to assess what to do next, you are now standing on the opposite edge ofone of the mithrim spur mountains, just past the crest. as you traveled down, you found hidden inthis alcove, six uruks, five of which are currently sleeping and bundled, and one who'skeeping watch with a burning torch. laura: wait, did we actually take a short rest? sam: no. travis: i got the numbers wrong.


laura: i thought it was intentional. travis: totally. laura: we took a moment, so i didn't actually getmy action surge back. matt: nope. sam: why are you australian now? laura: am i? travis: it's super flexible. laura: don't you worry about it, samuel. darin: if you've seen the first part, please sendus a clip of what we sounded like at that point.


so we can go back, "oh, right!" because apparently(french accent) i am this orc. i enjoy a fork. travis: slavic. listen, i have not bathed a shortsword in blood under the cover of dark in so long! i want to sneak up, and i want to take theirbowels and pull them out while they sleep. but! we have to take care of that one that's watchingguard, first. who's sneaky? laura: should i run down there and kill him? travis: naw, are you sneaky? laura: i don't know. travis: can you look? sam: skak, don't you have some sort of acrossbow?


travis: i do! sam: maybe you should be the one to take himdown. laura: maybe we can lead him toward us and then-- sam: oh, we could cause a diversion! laura: yeah, and then you can take him out awayfrom the guards that're sleeping. travis: i like it! sam: wait. if we make a noise or something, won'the wake up everybody else? laura: what if we hit him with a rock and he comeslooking for it? travis: yeah, or you crack a branch, right?(cracking noise)


laura: oh, that's a good idea! and i take a reallybig branch and i break it in half. sam: oh no. we're dumb. matt: the minute you hear the (cracking) sound,you hear this faint (grunt) sound over the cliff. as you glance over, you see the one with the torchis now like-- sam: how far away is he? matt: about 25 feet from you, 30 feet, downbelow. sam: crossbow him! laura: (hooting) matt: he's now walking toward one of them tostart--


laura: i'm trying to sound like an owl in thenight. hoo-hoo! matt: make a performance check. laura: okay. travis: can i aid her? can i aid her with my minorillusion? matt: sure. how-- what are you going to do? travis: let's make it, like, a two-headed owl. laura: i like it. do i roll at advantage, then? matt: because it's a two-headed owl? no. sorry.what'd you roll? laura: oh, i rolled a three. minus two.


matt: (laughing) so it's a (gurgling). laura and travis: (hooting and gurgling) travis: wait, harmony. laura and travis: (harmonizing) hoo! sam: little pitchy. matt: the uruk keeping guard immediately goes,"what the shrak?" goes and starts shaking one of them awake. laura: oh no! hit him before he does that! travis: i take the crossbow and i try to put itright in the back, where his head meets his neck.


matt: okay. he doesn't currently see you,necessarily. roll a stealth check. travis: 20. matt: does not seem to see you, so roll advantageon the attack. travis: okay. natural 20. matt: so go ahead and roll the dice. travis: okay. d8 plus four. eight, (counting). matt: well, roll your sneak attack damage too,because that all gets doubled as well. travis: 16, 19, 22. laura: 22 times two.


matt: well, you don't add the modifier to it yet.double dice. so 22 times two? as he's shaking one of the uruk, he's like, "hey, get up! oof!"(gurgling) the one uruk's like, "what the shit? "i was sleeping!" the other one's like, (gurgling)and falls onto his back, dead. he's like, "huh?" the other one's getting up. he's leaning forwardnow, inspecting the one who was there keeping watch. travis: i can cast sleep. laura: do it! darin: i can use misty step. can i? to sneakover. matt: you could appear right behind him if youwanted to. darin: i would like to use misty step.


matt: all right, so, as you're doing this, youslip into the shadows and quickly dart through the shadow, appearing behind the one who's waking up.he's like, "what in the--?" what are you going to do? darin: i speak for sauron. and i try to rip histhroat out. travis: oh shit. laura: rip it out quietly! travis: shh! matt: make a grapple check. so go ahead and rollathletics. davis: 16, plus my strength? 19. matt: all right, so, as it's sitting up from itsweird, tattered bedroll, you whisper in its ear,


"i speak for sauron." grab the back of its head.go ahead and roll an attack to try and bite into its throat. darin: that is 13. matt: 13? roll damage. darin: seven. matt: okay. seven points. all right. as you pullthe head back and bite into the throat, it's like (gurgling and gasping). you tear a chunk out ofits throat, but it's making all these gurgling noises. all the other uruks start rousing. laura: you should snap its neck! it's quieter!


matt: so what do you want to do? darin: i have another attack. i'm going to bitehis neck again. matt: go for it. laura: he's a creative one, mozuu. darin: you see, mozuu the chosen means, i chooseone thing and i do it over and over again, and that's it. that's it! that's what sauron said. itis a 13. matt: 13, all right. go ahead and roll damage.second time. darin: for the love of pete's dragon. okay, thatis another seven because that's what happens. travis: i thought he said quietly!


matt: all right, as you go, (growling) stillalive. bite down again and pull out another piece. you're taking chunks out of this orc'sthroat but it's still alive. it's like (yelling), reaching up and grabbing at you now, and it's gotthe back of your head and is trying to pull you onto the ground. all the other ones are rousingand grabbing their weapons. laura: i think they know we're here. sam: are they up? are they behind a wall? matt: they're in an alcove, like a littlecliffside platform at the side of the mountain. there's a mountain wall and then an outcropping,and they're on the outcropping. it's hidden, recessed. below you.


sam: below us! oh, we're coming in from themountain. so we can jump down. matt: if you want to try. laura: we didn't take a short rest, though. matt: it's about 25 feet down below. laura: that would've been real smart. darin: to be fair, they know i'm here. laura: maybe i should rest while this is going onbecause i should really rest. travis: i'll cast sleep on them. matt: so you pull out a small pouch--


travis: yeah, with like, sleeping powder andherbs. i untie the top of it and i go, (whoosh). matt: all righty. so-- laura: you're going to sleep too! travis: oh shit, well, i'm sure-- matt: all right, roll 5d8. laura: wow, 5d8?! darin: orc throat makes me sleepy. laura: it's 5d8 of--? oh, okay, i know. travis: 32.


matt: 32. so two of the uruk that are getting upout of bed are like, (grunt) reach for their weapons, and are like (grunting, then snoring),and fall immediately back to sleep. the other three, however, are still rousing up from theirslumber. travis: the other three are? matt: yeah. travis: that's the best i got. matt: at this point, combat is definitely engaged.i need you all to roll initiative. darin: and i'm okay? i did not fall asleep? matt: well, no, because it affects creatures withthe lower hit dice, and you actually have a higher


hit point value than most of them there. so youweren't affected. travis: and i choose? i choose which one-- laura: no. darin: 14. travis: it says i choose-- sam: well, it doesn't matter. matt: all right. sam: seven. matt: seven, all righty.


laura: eight. matt: all righty. travis: 21. i need to be a little intelligentbastard from now on. matt: all righty. so skak, you're up first. youjust threw the sleep powder into the air. you watch as they get to their feet and begin to pulltheir weapons out. it looks like the fray is on. you're at the top of the combat round. what do youwant to do? travis: i'll take the nearest one with my crossbowand fire. matt: okay, go for it. travis: is he within melee range of him, for sneakattack? probably not, because he's working on the


guy with the throat, right? matt: yeah, the guy with the throat is the onlyone that you have sneak attack on. travis: 15. matt: 15 hits. travis: nice. that does seven points of piercingdamage. travis: are we hopping off down a cliff, or are werunning in toward where they are? matt: that's up to you. they're about 25 feet downbelow on this cliff. travis: i'm going to stay up on my perch. matt: okay, stay up on your perch. got you. youstill have a bonus action if you wanted to hide.


travis: but i can only hide or disengage or-- laura: you could hide so they can't see you. travis: oh, well, let them see me. matt: all right, there you go. so skak is up inthe open. mozuu, you're up. darin: okay. i am going to keep ripping at theman's-- well, not the man. i'm going to keep ripping him. matt: the uruk, so go ahead for the attack. darin: oh, for the love of pete's dragon. five. matt: five. you go to bite and this time it'sreached over and it's grabbed a blade and a dagger.


it jams the pommel up into your mouth and it hitsthe roof of your mouth. (gagging) you're now being partially choked by its blade, by the hilt of itsblade. so your first strike does not hit it. you want to try a second time? darin: yes. and i have a blade in my mouth? matt: you have the pommel and hilt jammed up intoyour jaw and it's trying to keep you at bay. darin: i'm going to try and jab the pommel in itseye. no, it's not stuck in my mouth, right? matt: not at the moment, but you could bite downif you wanted. darin: all right, i will. for the-- seven. matt: seven. you try and bite down on it. actuallybreaks a tooth on the inside and you're like,


"ugh!" you feel the pain sting through your jaw.this is a stronger uruk than you expected and it's currently putting up quite a fight. so that endsyour turn, mozuu? darin: ends my turn. matt: all right. arby and this group are all goingat the same time. so what are you doing, arby? laura: i'm going to jump down. i'm going to run atthem and attack the one that's got him. matt: okay. so as you leap, make an acrobaticscheck. laura: oh no. travis: how far? 25 feet down? matt: 25 feet, yeah.


laura: four! travis: plus anything? oh no! matt: mozuu, make a dexterity saving throw. travis: oh, no way. darin: 18 plus-- that's a19. matt: okay. so you suffer seven points ofbludgeoning damage as you fall from the cliffside above. as you fall, you land like a largecannonball, right in the space where mozuu was. mozuu, at the last minute, mouth filled with goreand dagger, looks up and sees the shadow encroaching. kicks away just as you (impact).


laura: slam down with my maul right as i hit theground! matt: you land right on the guy he had. so youslam the maul into the ground, because you don't know where he is. you look around for a moment tolook down and realize that your feet are six inches deep into the torso of this once-living orcthat has been splattered on the ledge. all right. laura: i'll use my second attack to hit anotherone! matt: all right, go for it. travis: you are slaughtering today. laura: i'm screaming as i'm doing it. 24! matt: 24 hits.


laura: deet de deet de deet. ooh, ah! 15! matt: 15? all right. that'll destroy him. allright, so. so it was seven from that one to, okay. as you land and crush him, you swing wide withyour giant maul and it hits one and pins it against the wall. it hits it and slams against thewall. you watch it splatter across the side, destroyed. laura: like a gnat, that one! ha ha, ha! matt: all right, that'll end your turn, arby? asthat's happening, the orcs are getting up and grabbing their weapons. there are the two stillsleeping. as all this is happening, they're (snoring) in the middle of their bedroll. thesetwo other ones that are wounded are going to stand


up. they're both going to go after you sinceyou're the one who just arrived aggressively. the first one's going to swing at you. travis: frustrated dm. matt: that's a ten. matt: the side of their battleaxe, clang! againstyour armor, no effect. a natural 20! travis: there's the make-up. there it is. laura: that's a load of shrak, that is! matt: one on a d10, so that's two plus-- you takefive points of slashing damage from its critical hit. you deflect it with a chuckle, your giantolog-hai physical self able to withstand such


paltry blows. you're called unstoppable for areason. laura: that's right. unbreakable. that's me. matt: all right, so. that ends the orc's turnthere, the one you crushed there, the one that's sleeping. yeah, they don't get a saving throwuntil they get hit or the spell ends. fun. all right. there's a third orc right now that'sbacking away. hands up, full belly shown, like (heavy breathing). laura: kill the weak one! matt: "no, no no!" eden, your turn. sam: i will jump on the weak one.


matt: roll an acrobatics check, please. sam: oh boy. check? 15. matt: 15, all right. you land on it without issueand you actually reduce the damage from the impact to two. you only take two points of bludgeoningdamage from the fall as you land on top of it. go ahead and roll a d4. add your strength modifier. sam: d4, add strength. matt: oh god, which one is it? sam: three, plus strength is one. so four! matt: four, so. you land and it slams onto theground. we'll see if it manages-- nope! it's


knocked prone. so it falls onto the ground. you'reon top of it currently. felt a bone snap somewhere in its ribcage, the back of its shoulder blade.it's currently pinned onto the ground underneath you. sam: i will take my quarterstaff and-- likechurning butter. matt: all right, go ahead and roll some attacks.it is considered prone, so you have advantage on your attacks against it. sam: good, because that was a two. and that's anatural 20! matt: oh, shit! okay, so roll your first attackdamage. sam: d8, seven, plus four. 11. laura: wait, seven times two, because it was acritical. so 14.


sam: 14 plus four is 18. matt: okay, so the first hit, as you jam down, yougo to stir it. you hit right at the base of the skull and the neck breaks immediately. but youfeel like you still have to go through the motion so you still stir inside, even though it's notliving. the body's limp and being pushed around in a circle. you're like, (yelling in disgust). travis: what's it look like, being pushed aroundin a circle? matt: (yelling) about like that. so that's yourfirst strike. sam: well, is he dead? matt: yes. he's very dead.


sam: orc physiology is not my specialty. do i seeother orcs? uruks, around me? matt: there are two sleeping and there is one thatwas first struck by you with your crossbow, that was wounded, but it's still standing and itsblade's out. sam: i get one more attack, right? matt: you do. sam: i will move to that one and hit him. right? matt: okay, what's your movement? sam: 40. matt: actually, yes. you would have enough,because you are quicker than the other. so you


have enough speed to get right up to him. go aheadand make your second attack. laura: you're so speedy. sam: not with advantage? matt: no. sam: that's probably a miss. it's a nine. matt: yep. this one sees you crush his friend andstir him up a bit, and prepares itself. as you rush toward, darts out of the way and dodge-rollsbeyond your attack. no effect. sam: it's a wraith! it's a grave-walker! they candisappear at will! matt: all right, so, that ends eden's turn. skak,you're up first.


travis: the last one that remains un-asleep:crossbow. travis: nice. is he now within melee of him? matt: he is, yes. travis: 17, so i'll use my sneak attack. 12,that's an eight. 12, 16, 20! matt: yeah, between the damage he already took--this one, the arrow strikes right in the abdomen. it clutches it, gets the axe up to its side, andyou see it, with its final bit of strength, trying to strike a blow toward your olog friend overthere, but crumples to the ground and bleeds out from its abdomen. sam: thanks, skak!


travis: yeah. now, quiet-- i'm looking at you--quietly kill the other, and leave one for questioning! sam: kill the other? there's two asleep. laura: i walk over and use my maul and smash downon one of the ones that's sleeping. matt: okay, make an attack with advantage. it's anauto-crit because it is incapacitated. laura: ooh, 16 plus eight, so that's definitelygoing to hit, and it's not a crit. matt: no, it is a crit. it's an auto-crit becauseit's right there. actually, you wouldn't even have to roll because, when it's incapacitated. no,attack rolls have advantage, you're right. and within five feet, it's a critical hit. so yeah,you did hit and you have a crit.


travis: re-roll that. that'll do. laura: yeah! 20 plus five, 25! matt: (snoring) (impact) scattered. gallagherperformance. all of you are like (splatter). sam: a good kill. matt: the one sleeping now has this section ofhand that slopped onto its head. pulls it in, cuddles with the disembodied orc arm. travis: sucks the thumb. sam: sucking somebody else's thumb! that's sogross! travis: how do i get down? i'm tiny!


laura: here! i'll catch you! sam: we'll catch you, just come down. oh, wait! ihave a blanket. let's spread it out and we'll hold it, and you can jump down on the blanket. travis: don't let me fall! laura: no, of course not! right as he jumps, i letgo and start picking my nose. matt: make an acrobatics check. travis: oh no. oh, hey! 17! trickster rogues, man,okay! matt: all right, so, as you leap off and watch oneof three taut points on it vanish, you flap your arms really fast to try and maneuver through theair. you manage to hit some tension on their side


and roll off. you only suffer three points ofbludgeoning damage as you roll on the ground. as you land, i want you to roll a constitution savingthrow. sam: what's that all about? oh, i know what itis. travis: oh, that's not good. that's a six. matt: all right, so, as you roll and land, thesleeping powder seems to have worn off. the one that's on the ground, clutching and sucking on thethumb of the disembodied uruk arm goes, (sniffing and grunting) (confused noises) (cry of alarm). travis: grab him! sam: we're not to kill him?


travis: no! question him! darin: we will question him, and we will questionhim in the patented way we always question individuals, when we all speak as one! sam, laura, and travis: as one! sam, darin, and laura: don't bite his throat. darin: right. travis: you, strong people, grapple him! sam: i will grapple him! matt: make an athletics check.


sam: not good. nine. matt: natural 19. as you go to grab, he goes(yelling), pulls away. you can attempt to make another, if you want. you get two attacks. you canmake one per attack. sam: that's right. this one is, it's an athleticscheck? 13. matt: 13. yeah, no, he's like, (grunting), pushesaway from you twice. this slimy little orc is now freaked out. laura: i start grabbing at him like it's a pieceof paper blowing in the wind. matt: make an athletics check. it's like (slurpingsounds). laura: oh no! athletics, or what? athletics isten.


matt: ten. nope! it's like grabbing the soap.boop, boop, boop! it keeps slipping out of your grasp and it's crawling on the ground. laura: 25! matt: 25. okay, yeah, that'll do it. it slips pasteach one, crawling on the ground, (heavy breathing) (clunk) "ugh!" you get the ankle andyou pull it back in. slides onto his back and is like, (panicked yelling) underneath this giantolog body, covered in armor, that's towering over it. looking up at you, arby, like-- laura: we're going to ask you some questions. travis: all together, right? one, two--


all: --three. who do you serve? we are the forcs!who do you serve? not meaning food! because we are the forcs! matt: somebody make an intimidation check. travis: not me. sam: i will intimidate. natural one. laura: seven. travis: nine. darin: (softly) two. travis: oh my god. are you serious?


matt: after this display, the uruk on the groundgoes, (bursts into laughter). "what is this? what, "the forcs? really? (giggling) just kill me." sam: i guess we have to kill him. travis: give him pain. sam: pain? travis: pain. laura: i lift him up, hanging by his ankle. do wewant to use him as a piã±ata? sam: it's multicultural. sure! i'll take out mylength of chain and sort of start whipping him. matt: (shrieking)


laura: who do you serve? who do you work for? matt: "my! name's! borg! please, stop it! i'mborg!" laura & darin: borg. borg? borg borg. laura: who sent you? where are you from? who doyou work for? sam: we're looking for ur-gram. matt: "i know ur-gram!" sam: you do! where's ur-gram? matt: (stuttering) "i could tell you. i could showyou!" laura: all right! i drop him.


matt: "oh! (groaning) okay. i could show you. so.just know, ur-gram is strange. he's a fanatic. bit "of a creepy individual." laura: should we take a short rest while we talkabout him? can i sit down? i'm going to sit down and listen to what he's saying. matt: this uruk, which at a close glance is small,it's borderline goblin in how thin and tiny it is, sits up on his feet. (wheezing) "a fanatic,ur-gram is. near death once, he was! now works for "some tark who walks like the wraiths do. thebright lord, he is. marks all his gobs with his "hand, he does. i don't question, though. ur-gramcan break any of us. i've seen it, i have." laura: he can't break me. i'm unbreakable.


matt: "that's good." travis: you said he works for the bright lord? matt: "the bright lord, aye. i've seen him around.he's just some stupid man-filth." travis: pig-skin! sam: soft-skin! laura: man-swine! sam: sure, sure, those are all good ones. darin: what other ones can we use? sam: man-filth! man-beast!


matt: "i already said man-filth." darin: now, what other insults could we use, alltogether, in one voice? in our traditional way? matt: "please, don't. borg is asking you." darin: you see, we're tougher than your master.you said creepy? who's creepier than the forcs? you can answer. matt: "no one?" sam: correct answer. darin: there's two things i know. we are thecreepiest, and that's it. matt: (whimpering)


travis: so ur-gram works for the bright lord andcan bend anyone to his will? matt: "well, didn't bend me. didn't ask." sam: where is he? matt: "i'll show you." laura: can you show us in 30 minutes? because iwant to take a short break. matt: "sure, take your rest." sam: if we rest, what if they send a patrol uphere? laura: we'll pretend that we're the guards that wejust killed. travis: you lead us to ur-gram, we'll rest for aminute, and then when you lead us we'll let you leave!


matt: "okay." laura: i'm going to use him as a pillow as i takea short rest. travis: i'm going to bind his hands first, andthen i'm going to stick some dirty garments hanging off of eden in his mouth, to gag him up. darin: you have a choice, mate. you could join us.every forc, as has been proven by science, has five forky things. we are but four! if you joinus, we will be five. laura: no, but then we'd be-- sam: --the fircs. laura: doesn't work as well. if you join us, youcould be my pillow as long as you want.


matt: (muffled whimpering) travis: hold on. i take out the-- laura: i fluff him up and lay down. matt: (yelps of pain) you break a few bones in theprocess. travis: i should gag him back up. i walk back overto eden and i tear off a bit of cloth near the groin area. yeah, i put it back in. okay, shouldwe take a short rest? sam: i guess. matt: all right, so you guys all take a shortrest. you can use any hit dice that are currently unspent.


sam: got to use them all. travis: because you have those hit dice once perday. sam: back up at full. matt: you get your ki back. you get your actionsurge back. darin: almost full. laura: almost full, not quite. matt: all right. at the end of this rest, asyou're laying back, you hear this silent whimpering as borg's like (whimpering). laura: it's okay, borg-borg.


travis: oh man, pet names. laura: well, he said his name twice! travis: pet names for our captive. sam: lead us to ur-gram. matt: "i need to get up first." travis: you've got a gag in your mouth. matt: (muffled) travis: now hold on! matt: "blah! i need to get up first!"


sam: let him up. laura: all right, i sit up. matt: (gasping and heavy breathing) laura: you're very comfy. i start taking his ropesoff him as i pat his little head. travis: oh, why are you untying his hands? laura: well, because i thought he needs to walk? travis: they're on his hands! laura: i don't understand what the problem is. travis: now, i've made him a nice bit of jewelryfor his wrists. let's leave it on so he feels like


he's part of the group. laura: all right. travis: okay. i tie his hands back together. infront! laura: should i undo his feet then? travis: those were never tied. matt: as you guys continue eastward under thecover of night, having crossed over the apex of this mountain range, you descend down thetreacherous paths and cliffs below. a few hours downward, continuing with the pushing of borgahead of you, he begins to continuously glance out in the darkness ahead of you until eventually, youcome around one bend through this small valley


path that's been carved through years and years ofheavy rains and wind that have burrowed this small walkway through these big cliff-sides. you turnaround the corner and you can see, immediately, about a dozen or so dotted lights in the distance,the dark. maybe a quarter-mile away. there, borg goes, "that there! that's where he is! that'swhere ur-gram and the tark have been preparing!" laura: is the bright lord down there? matt: "maybe!" sam: how do we get inside? matt: "i don't know! i've only had to go outsideof it!" darin: you've never been inside?


matt: "oh, well i've been inside, but they let mein! don't think they're going to do that for you." sam: is there a password or something? laura: do all of you wear special hats orsomething? matt: "i mean--" he looks down at himself andlooks around. "they gave us these." he tugs at the tunic that he has under his ramshackle, piecemealarmor. there's this soft grey material that has a dull grey handprint that's pulled across thefront. he goes, "maybe this?" laura: that's pretty. i could wear that. sam: you're big. darin: you said the other uruk were marked by thisbright lord?


matt: "well, he gives them like, a--" darin: does it leave a print on their face? matt: "don't think so." laura: you want me to give it a try? travis: do it. laura: all right, i walk over to mozuu and slaphim as hard as i can across the face. darin: how many hit points do i lose? matt: what's your strength modifier? laura: five.


matt: your strength modifier is five? you take sixpoints of bludgeoning damage to the face, as your jaw actually disconnects from one side and(cracking sound). travis: you are huge. oh my gosh. darin: (indistinct) laura: i can't understand you. travis: is that what the mark looks like? matt: "yeah." travis: can i make an insight check to see if he'slying? natural 20. matt: yeah, he's totally lying. he has no idea. hewatched you slap the shit out of your friend and


is amused by it. travis: i've got an idea. what if we untie himand he brings us in as new recruits to ur-gram? laura: and then what? travis: we'll get an audience with him and we cuthis head off! and then we bring it back. matt: "i can hear you!" sam: no, we're not going to cut your head off! matt: "oh, oh!" laura: no, no, the man-eater. the face-eater. matt: "i could do that! i could help you in."


travis: and we'll cut you in on the spoils. laura: good idea! sam: we're going to get a lot of money for thismission, and we'll give you one half. matt: make a deception check. travis: that's me, man! i actually have deceptionfor once! sam: 15! matt: he's like, "that's very generous. so then,to ur-gram? come on." darin: to ur-gram! may i fix my jaw? sam: oh, i can fix it! i'm a medic.


darin: thank you. matt: make a medicine check. sam: that's cocked. 11 plus medicine? 14. matt: 14? it takes a minute, but eventually(cracking). it's sore. it's swollen. your face looks disproportionate. darin: i feel alive. laura: i start yanking his robes off of his hands.his robes off? his ropes off of his hands. i'll take his robes off too, just in case. travis: make him naked!


sam: he needs to have a costume on, for the ruse. laura: all right, i give him his robes back.sorry. sam: remember, you're bringing us in because we'renew recruits. you're here to see ur-gram. no questions. travis: ferocious warriors, we are. sam: the moment you betray us, we will kill you. matt: "right." travis: painfully. sam: and that's it.


matt: "okay, good to know. follow me!" begins tocarefully dart around. you guys progress for about 20 or so minutes before you reach the very base ofthis mountain. it's now evened out and you're in this valley, where this small fortress is. thecloser you get, i want you to make a perception check. sam: all of us? matt: all of you guys. travis: 17. sam: 17 here as well. laura: ooh, 22. matt: all right. darin?


darin: plus what? matt: perception. laura: it's toward the bottom. darin: oh, 14. matt: all right, some decent rolls all around.okay, you guys can see, on the other side of this wide valley, where the torchlights encircle afenced, walled encampment, a single ramshackle watchtower marks the center of the interior ofthis large, sharpened pike-like wall. the back half of the wall is buttressed against themountain base, across the valley from you, vanishing into a large cavern. so it's not a fullencirclement. you see the wall encircles around


the base of the mountain and each side ends at themountain. there's an actual natural cavern that the base of it hides in shadow. laura: that's a nice camp. they've got a real nicecamp. travis: location, location, location. sam: but do they have grog? travis: i hope. matt: you had the 22? you also hear, faintly, offin the distance, this (snuffling and growling). you've heard this sound before. it's kept you upat night, whenever the caragors in their cages were particularly rambunctious. it sounds like acaragor. as soon as you hear it, you also hear a


(alert yelp). a second one, not far from it, goes(snuffling). laura: there's caragors! matt: yeah, but like, near you. maybe 40 feet fromyou, at the moment. travis: are there trees around us? matt: no trees. you're in mordor right now. travis: yep, just thought i'd ask. you know, someashen trees? matt: i mean, there are jagged rocks. part of theterrain itself is a series of broken shale and large rock faces that jut out of the ground fromseismic activity. laura: should we hide behind rocks? it'scaragors.


travis: you hear caragors? laura: yeah, like real big-sounding ones. travis: prepare to fight! and i hide. matt: okay, make a stealth check. sam: hide? no, we should sneak past them! travis: that's true, we should. 16. matt: okay. so you watch as skak disappears behinda rock. what are you guys doing? laura: i also try to duck behind a rock. sam: are we going to sit here?


laura: i'm going to duck behind a rock and waitfor one to show its face around a rock, and then i'm going to hit it with my maul. matt: okay, make a stealth check withdisadvantage. sam: why don't we try to go past them?! matt: okay. you watch as arby nods, follows suit,right behind where skak is. the rock's almost the size of arby, so you see this outline of arbyclutching this rock and trying to act quiet as the armor (clanking). travis: look and see if we can make it past them!you, stick your head out. sam: all right, i will stealthily see if i can seeany caragors. move out, look around.


matt: make a stealth check. sam: ooh! 25! laura: sneaky sneaky! matt: as you climb a little bit of the rock faceon one side of this pathway that's carved into the mountain base here, you glance up. you can see thefaint bit of moonlight that breaks through one of the nearby clouds. you can see the outer rim oftwo fully-grown caragors that are currently walking, maybe 15 feet from each other, a dualhunting scenario. they're both like (sniffing and grunting) on the ground, and they're smelling forany sort of possible prey that might be in the vicinity.


sam: hi! we need to distract them somehow. doesanyone have any meat on them? laura: no, but i have a bell! sam: a bell? laura: yeah. sam: that would distract? laura: well, it's a bell! it makes noise. matt: (bell clanging) the bell is now ringing inher hand. sam: throw the bell! laura: i throw the bell as far away as i can!


matt: the caragors at this point (snarling). theyboth go jumping and leaping in toward where the source of the bell sound was. laura: i throw the bell! matt: make a strength check. travis: oh my god. please throw it a mile. laura: 18! matt: the bell arcs behind where you guys were. laura: oh wait, no, 15. because it's not a savingthrow. matt: right. it arcs off behind you and you watchas one large caragor, nearly 15 feet from end to


end, leaps from the top of the cliff, down intothe ravine behind you, the rock ravine where you were, and pounces on right where the bell landed.you hear it ping (crushing). with an impact, you see rocks get thrown, as it scrapes across theground and it tears where the sound source was, it sits there, tearing at it. the other one comesright up to the edge to inspect inside. right over where you are, it hasn't quite noticed you rightnow as you guys are all standing still, the bell is quickly being noticed to not be anythingfleshy. laura: i look up. is it like right above thehead? matt: it's about, maybe, five feet above you rightnow. laura: so i could take my maul and go likethis!


matt: sure. travis: i could use mage hand to create a betterdistraction. laura: too late. travis: yeah. matt: go ahead and roll an attack. you haveadvantage on this strike since it's unaware of your position. laura: 26. matt: 26 hits, yeah. laura: (laughing) aw. 11.


matt: 11 points of damage, nice. so, as the onethat-- its snout kind of creeped over the edge, you can see its teeth are this thick underbite ofits jaw pulling open as it's trying to take in the air both through its nose and its mouth.(snarling) at which point, out of the darkness, this giant maul head slams right into its snoutand it backs up briefly, and as that happens and you pull the maul back, it glances down with thislook of absolute hatred and death in its eyes. (roars) laura: i think it saw us. matt: you do get a second attack because you didtake the action on this one. and at this point, the other one spins around from where the bellwas, hearing the pained sound of its ally.


laura: 17? matt: 17 hits. laura: yes! 12. matt: 12 points of damage, all righty. so, as it'sgearing up over the side, you take the maul and slam it again. this time it moves its head to theside and it hits the side of its neck. it's a heavy hit, and it takes the brunt of it, but it'sso big. i mean, you're pretty big as an olog-hai. it's probably at least two or more timesthe mass of your body. laura: oh, it's so much bigger than i thought itwas. travis: i think you were thinking it was like adog.


sam: oh, because you didn't play an orc in thegame, so you don't know that these things are really powerful. laura: no! travis: really terrible. darin: but they can be defeated by a bell. travis: it's like a giant liger. matt: and on that note, i would like everybody toroll initiative, please, as these two caragor are now bearing down on you in this ravine. oh, okay. laura: we got more of them than they have. it'sokay.


darin: 17. matt: oh, nice. sam: i think we should try to run. matt: (laughs) yeah, these guys don't seem veryfast. sam: six. travis: yeah, only four-legged. laura: nine. travis: greyhounds of death. 15. matt: all right, mozuu, you're up first. there'sthe one that's up behind you on the path, maybe


about 15, 20 feet from you, and there's the onethat's right above the edge right now that she slammed twice in the face. what are you going todo? darin: thunderous smite. matt: all right, so you pull forth your war pick,and you're going to go ahead and strike which one? darin: the one that was closest to arby. matt: okay. darin: or i should go for the other one? matt: it's a little high for you right now.because of her size, she can barely reach it. you'd have to try and make your way up eitherarby, or climb part of the cliff side. up to you.


darin: do you mind if i climb you? laura: not a bit. darin: i'm going to climb. darin: okay. sam: that's either a one or a 20. darin: i don't know what that is. sam: it's a 20! darin: oh, it's a 20! matt: oh, snap, okay. so, using arby's body as aramp, you begin to leap up from shoulder to back


to shoulder, the top of her head, and jump in theair, warpick in the sky as you scream to bring it bearing down on the first caragor before you. darin: (yelling) i speak for sauron! matt: (laughs) all righty, so, make an attack rollagainst it. darin: 16. matt: 16 hits! go ahead and roll for this. darin: i think it's a 1d8 plus three. matt: so yes, 1d8 plus three, and then you add anadditional 2d6 thunder damage to the target. darin: that's eight, and the six, that is three,and that is a one. 12.


matt: 12 points of damage? darin: yeah. matt: all right, so. as you slam the war pickright into the front of its snout, it jams into one nostril and tears through across the side ofits face, releasing this gout of dark purplish-red blood, and as the impact hits, there's a burst ofenergy. the sheer force of your anger as you scream in its face scares it back, and it blowsabout ten feet behind you and is knocked prone. it rolled a natural four plus four, that's eight. andi believe your spell dc is 11, right? darin: yes it is. oh yeah! matt: this caragor now gets thrown back ten feetand is knocked prone on the ground on its side.


it's trying to snap around and get its feet anysort of purchase to get back up on to the ground, but currently it's open. darin: the forcs are a powerful team. travis: we don't forc around. matt: that ends your turn. okay, so, skak, you'reup. travis: skak. because it's laying prone, iprobably can't see it from below, right? matt: no, you'd have get up. travis: i'll aim to the other one that turned atthe sound of pain, and i will use my crossbow to shoot at it.


matt: all right, go for it. it just turned around.(growls) travis: that's terrible. 12. matt: 12. okay. that does not hit. you turn aroundand you fire and it-- travis: (whimpers) bonus action! hide! matt: i'll let you move around the rock where youare and try and hide. travis: okay, fair enough. 18. on stealth. matt: okay. good to know. all right. that endsyour turn, it's now their turn. so the one that was knocked prone gets up off the ground. ten feetaway, it still has enough movement as you're standing now on the shoulders of arby. it's goingto go ahead and-- let's see.


darin: and we put on a big coat and pretend we'reone person. and we sneak into a movie theatre. matt: it takes a five-foot step back and goes intoa 15-foot leap right towards you. it's a deadly leap. (snarls) it lunges towards you. darin: mm-hmm. this was a wonderful game. thank youfor letting me play. matt: yeah, i need both mozuu and arby to makestrength or dexterity saving throw, your choice. travis: get its attention, you can do it. darin: that's a 13. laura: 25. matt: you succeed, you do not. all right, so. herewe go.


travis: all the dice come out. just all the dice. matt: 14 points of bludgeoning and slashing damageto you, mozuu, and you are knocked prone as it lands on top of you, knocking you off of arby'sshoulders. you are now on the ground with it on top of you going (snarls). and it's tearing andbiting at you as you are currently pinned to the floor. darin: he's trying to rip out my throat? sure ispoetic. matt: turnabout's fair play. you take seven pointsof damage, arby, and you are not knocked prone or thrown off, you manage to keep your weight there.however, it's partially standing on you now, its hind legs are up on your back and it's using youto hold itself as it's currently putting all of its weight on mozuu. the other one that was shotat by skak is going to go ahead and rush forward


and it's going to go ahead and make a deadly leapas well. let's see, all that going on with that space it's going to have to go after eden. i needyou to go ahead and make a strength or dexterity saving throw, your choice. sam: i'll choose dexterity, and that's a 21. matt: 21, all right. okay, you take six points ofbludgeoning and slashing damage together, and you are not knocked prone. it doesn't pin you in thespace. you just manage to pull out of the way, but it's right up in your face now and your back'sagainst the rock that he's hiding behind. there's your friends and the other caragor right behindyou over your shoulders, and this one is right in front of you right now, slashing and snarling atyou. that's going to end their turn. arby, you're up.


laura: i'm going to spin around and try to hit theone that's standing on me. matt: okay, that's the one you've hit before, sogo for it. laura: yeah. ooh, 26. matt: 26 hits! laura: aw. dang. plus seven plus five is 12. matt: all righty, so that first hit slams into itsside. you hit it again, you hear the crunch. one shoulder blade seems to almost buckle a littlebit. it's looking pretty hurt but it's still standing there. laura: i'm going to try to hit it again. that's a19.


matt: that hits. laura: 14. matt: 14, all righty. and with that, you slam upyour maul a second time. it actually catches it right underneath the jaw and forces its head tosnap up so fast that its spine seems to break into place, and with a (whines) it falls limp, theentirety of its weight sliding off of your shoulders and onto mozuu, who is now prone andpinned underneath it. darin: i've gotten the most damage of this entiregame. laura: eden! do you want me to try to hit that onetoo? sam: yes!


laura: i'm going to action surge and try to run upto the other one and attack it too. travis: action surge. matt: okay. so. taking a little bit there, shovingit off to the side, you rush up to the one that's right in the face of eden. it's a quick jaunt. laura: that's a 24. matt: that hits! sam: you're so powerful. travis: wow. laura: are you kidding me?!


travis: double ones both times! matt: what?! laura: sorry, that's seven points of damage. matt: all right, seven points of damage. you rushup and swing at it. this time, it brings its head back and manages to deflect some of the blow withthe side of its face; not quite doing as much damage as you'd like. laura: ooh, natural 20 on the next hit! matt: make up for that! there you go! laura: 25 points of damage.


matt: 25 points of damage! so, while it deflectsthe first blow, as it turns its head back to strike at you, you put your foot up and hold itright in its jaw to keep it from getting away. you use that to aim it up and whack right up the sideof its temple. it rings its bell and you watch as it pulls away, the slobber and blood dripping fromits jaws, shaking its head back and forth from the pain you just inflicted. i believe that ends yourturn. laura: yes, it does. matt: end of arby's turn brings it to you, eden. sam: (growling) i will attack relentlessly! 23 tohit. matt: 23 hits!


sam: that is five points of damage. travis: relentless damage! sam: i will use my flurry of blows. matt: you get two attacks and then you can useyour flurry. sam: got it. so, second attack doesn't hit. it's12. so i can't use my flurry of blows? matt: you can! sam: okay! flurry of blows! matt: so you get two more attacks. sam: that's worse. and 15.


matt: 15 just barely hits. sam: eight! plus four is 12 points of damage. plusi will choose a condition for it. strength saving throw? if it fails, no, it probably is strong.it's probably dextrous, too. i'm going to choose that it can't take reactions until the end of mynext turn. matt: so it can't take attacks of opportunity.there you go. perfect. that ends your turn, eden. mozuu, you're up. currently prone and pinned underthe dead body of a caragor. darin: may i call for help? matt: yes, you may. darin: i would like to do that. you thought i wasgoing to say something else, but i would like to


call: hello? might i have a bit of aid, please? matt: are you going to attempt to pull your wayout, or are you just waiting for someone to help you? darin: i'm waiting for someone to help me. matt: you're holding your action for someone toaid. darin: i've been beaten up a lot. travis: do we see him under this giant caragor? matt: you hear and see, out of the corner of youreye. you especially see it because you're right behind the rock and you see his head and shouldersare right there like, "help!" darin: excellent. the person who isn't thestrongest! this'll be fun!


travis: i'm on my way! matt: holding your action for someone to help you.that brings us to skak's turn. travis: (panicked noises) can i not help him atall? i pop back up out of hiding. can i take aim with the crossbow again? as a bonus, can i smash apoison vial on one of my arrows to make it a poisoned arrow? matt: it's an action to poison a weapon. it's moreof a preparation thing. travis: i'll keep that in mind. crossbow! natural20! matt: oh shit! roll your dice and then add themodifiers after you double it. travis: six.


laura: plus your sneak attack. travis: is it sneak attack? is he within melee ofthe other ones? matt: yeah, they've both been bashing it. travis: excellent. oh god. 16. 24. laura: you're supposed to double your dice, all ofyour dice. travis: 26. that one's supposed to be doubled too,right? laura: yep. travis: okay. 26. matt: 26 points of damage. all right. yeah. as youpeek out of hiding, you see it snapping and


snarling at both of your friends over on the side.you take a moment and slow your breathing. (heartbeats) and release the crossbow bolt. you watchbehind as it streaks forward between your friends. the caragor turns, opening its jaw to snap overarby and it goes right in the back of the throat, up into the brain and it collapses to the ground,no longer moving. travis: oh, are you okay, mozuu? darin: yes. laura and sam: mozuu? darin: i am a talking caragor! laura: i walk over and try to push the caragor.


matt: since you're not in immediate danger, ittakes you a minute or so. you all manage to push this giant caragor corpse off of mozuu's body.you're sore, you're crushed, you're sweaty and covered in blood, but you're now standing. laura: see! that wasn't so bad! sam: is our prisoner still around, or did he runaway? matt: make a perception check. laura: oh, i forgot we even had him! sam: oh, perception! 21! matt: 21. he is quite a ways down the walkwaysprinting away.


sam: i could catch him! travis: can you? sam: i can! laura: let's take off after him. sam: i'm going to sprint after him using step ofthe wind. matt: you're going to use another ki point. withyour speed and double dash, as he's sprinting. (heavy panting) about a minute later or so, youcatch up right behind him and he's within grasp of you. he hasn't noticed you, he's just eyes on theprize right towards the fortress. sam: i grab the top of his skull.


matt: make an athletics check to grapple him. sam: athletics? 17. matt: 17. you grab him by the back of the head andhe gets yanked out from under his feet and slams into the ground. you're still clutching him. youpick him up. he's dangling now from your giant olog mitts. sam: can't run from the forcs! matt: "i was running from the caragors!self-preservation, mate!" sam: that makes sense. all right, we'll wait herefor the others and then we follow this plan. matt: "yes!"


sam: you're on our side. matt: "of course!" sam: i trust you implicitly. matt: "don't worry!" sam: i don't worry about anything. travis: can we see if he's killing him or having achat? travis: nope! two! matt: you see him grabbing him by the head andpulling him in and you see a bit of a struggle. laura: you should probably shoot him.


travis: he's killing him. travis: i nock an arrow. matt: roll an attack. travis: oh shit. 25. matt: roll damage with sneak attack. (laughter) laura: we're so terrible! travis: that's terrible! eight. nine. 13. matt: as you're holding him.


sam: i trust you implicitly. we are in thistogether 100%. matt: "don't worry, we've got this! all right, we'regoing to make our way inside." sam: friends. oh no! travis: heal him! sam: i can! i will use my medical kit to stabilizehim! i pull out the arrow! no, don't do this to me! come on, fight! you can come back! i spit intothe wound, i close it with my hand. matt: i'm going to ask you right now to make aninitiative roll to see how fast you are at healing him versus how fast he's bleeding out from thewound. sam: nine.


matt: you finish applying the bandages, you'vepulled out the bolt, and you have the body there. (cough) he rolled a three. sam: bock! bock-bock! what's his name? laura: borg-borg! sam: borg-borg? matt: "just borg." sam: borg, i thought i had lost you. i don't knowwhat happened. all i can say is: i'm sorry and it will never happen again. matt: you guys approach as eden is cradling thisfreshly bandaged goblin.


laura: did we kill him? travis: oh, you fixed him up? sam: why did you do that?! he's our ticket in! laura and travis: oh! sam: i think you can still trust us, all right? travis: or you can take that as a sign of thingsto come if you do it again! matt: make an intimidation check. travis: prepare to feel the-- oh, not terrible!20! matt: he goes, "right. point making. i'm good. allright."


travis: boy, don't you call me point making! allright. inside. wait. should we make him look a little better? you almost killed him. laura: does anybody have any lipstick? and somerouge? travis: what? laura: i thought we were going to make himpretty. sam: i have a robe. darin: i have oil. in certain cases, i'm justsaying. laura: i have some bagpipes. travis: i have a crowbar.


sam: you have a bagpipe? laura: i like to play music sometimes, that'sall. sam: i think we're good, let's just get on withit. matt: all right. so as you guys slowly begin toencroach upon the outer elements of this fortress, the points of torchlight burning in these braziersalong the top side of it, you can see guards walking back and forth along the edges, shortbowsat the side, nocked and ready in case any sign of danger happens. you can see a front-- actually,for you guys that are closest, go ahead and make a perception check. travis: yeah! 17.


sam: nothing. darin: nine. matt: okay. so as you all stare off and it's aboutas much as you can make out. you, however, skak, looking ahead, you can see: one, there's a mainentrance. there's two large, eight-foot-wide doors that are currently closed on the north side of thewall. you also see what happens to be a muck-covered mud hole that's towards the southside, where the wall meets the mountain, where you can see it's a little swampy and it looks likesome of this thick muck and mud meets up to the side of the wall there. travis: so the doors lie ahead but i see off tothe side a little quagmire.


laura: what's that? travis: it's like mucky, muddier earth andliquid-- laura: oh, we could take a bath! travis: we could, yes, or we could see if perhapsthere's a way under the wall. darin: do you know what that is? have you beenthrough there before? matt: "well, i've seen it, aye." darin: have you ever seen anyone go in or out ofthere? matt: "not intentionally. it's the shrakhole." (groaning)


matt: "i could show you." (coughs) its wrapping isall around the face and one eye-- it was already swollen from earlier and is now-- he's awrecked-looking goblin. laura: what happened to your neck? matt: "i don't know." travis: so we either go in through the frontdoor-- sam: or the back door. travis: (laughs) oh yes, literally! oh jeez! ohgosh. sam: i think we should go through the back door. travis: (laughs) okay.


sam: hey, shrak happens. travis: yeah, it does. shrak yeah! okay, do wesend him first? no, because if he gets in, he runs away. i'm just saying. sam: yeah, we'll go first. right? travis: which one of us? darin: who's the most beaten up? who's been throughabsolute hell? sam: you. darin: there's two things i know. i'm goingfirst-- all: and that's it.


darin: i'm going first. sam: go through that shrak hole! matt: all right. so i want you guys to all makestealth checks to make your way around that hole without being seen. sam: we're stealthing? matt: yes, and that's disadvantage for you, arby,unfortunately. because you have heavy armor on. laura: (high-pitched) oh man! but i rolled so wellon that first one! matt: (high-pitched) well, roll a second time! darin: so the roll plus dexterity?


matt: no, it's a stealth check. darin: oh, five. travis: five total? darin: it was a one. travis: 21. laura: ten. matt: okay! as you guys quietly make your way overto the shrak hole, you approach the base of the gate there and you hear a voice above you go,"hey! what are you doing?" sam: bonk! say something!


matt: you look up and there's three archers thatall have their bows notched on you, going, "what "the hell are you--" sam: brick, say something! matt: "oh. we're gathering for the alchemist. gettingsome more prime shrak for his boomy balls! "yeah!" he's going to attempt to make a deception--oh, not bad, actually. let's see if they-- rolling against myself here. "all right. who are them?" laura: we're the forcs! matt: "what's the forcs?" laura: it's what you eat with!


sam: we work for ur-gram! sam: oh no. five. matt: one of them starts whispering to the otherone and the one that he's whispering to nods and goes and grabs one of the torches and starts goingover towards one of the unlit braziers. you've seen these before; they're used usually as abeacon, a warning, a signal for any sort of undue-- sam: let's go through the shrak hole right away!fast, charging in! laura: you kill him. travis: the guy walking towards the brazier? yeah,but there are three longbows above us and we have the low ground.


sam: that's why we have to go through the shrakhole, as fast as we can! laura: kill him so he doesn't light it, then we gointo the poop. travis: okay. i eye the guy walking with the torchtowards the brazier. does he look like he intends to light said brazier? matt: he looks like he intends to light it. travis: i will draw very quickly the crossbow andtry and put one in while he's not looking. matt: go ahead and roll for an attack. travis: rolling with sneak attack. sam: how high is the wall, matt?


laura: is it a surprise attack? matt: no, it is not a surprise attack. it'sprobably about 15 feet high. travis: but is it a sneak attack? matt: you weren't-- oh, you were pretty stealthed,the rest weren't. so yeah, it is now a sneak attack. travis: 16 to hit. matt: 16 to hit. yeah, that hits! the archer. travis: okay. ten, 15, 16, 17. matt: all right, so the one that's walking towardsthe brazier falls off the wall on the side and


slams into the mud there. and the other twoarchers immediately go-- travis: (shouting) go! matt: and they both pull and they're going to bothfire arrows down. one of them is going to fire at you-- actually they're both going to fire at youbecause you killed their friend. you revealed yourself. they suck though-- that's an 11. travis: that will miss! matt: yeah. and a ten. travis: that misses as well! matt: so you duck out on both sides and they bothgo for secondary arrows and begin running towards


the brazier themselves now. what are you guysdoing? laura: oh no! you should hit them too becausethey're going to light it. sam: i'm going to jump up onto the wall. laura: can you do that? sam: i'm going to use my step of the wind whichdoubles my jump distance. distance, does that mean height? matt: well, yeah. but horizontal distance-- we'llsay height for this. what's your strength modifier? sam: four-- one. my strength modifier is one.


matt: right. it doubles it, so you get (grunts).i'll say you barely-- because of your height. because you are an olog, you barely get yourfingers up on the top. go ahead and make a strength saving throw to try and pull yourself up. sam: okay. (scoffs) nine. matt: you drop back down. it's just too high. laura: are there any rocks around? matt: make an investigation check if you want to. darin: we did take a rest. did we regain any spellswe use? matt: no. it's a long rest.


laura: 12. matt: a 12? you find a small rock. in your hand,it's really small. laura: i'm going to try to throw this little rockat one of them. matt: make an attack roll. (laughs) laura: 11! matt: it arcs over the wall. laura: i'm used to bigger-sized rocks, is all. justbecause they were so-- sam: to the shrak hole! laura: wait, you have it. try to hit it.


travis: i'm going to try and hit him, one of thelast two. matt: all right, go for it and they're going to goagain. travis: okay. 15. matt: 15 just barely hits! laura: we've got to get them before they light thebrazier! sam: it'll be okay. matt: it's technically not sneak attack becauseyou've already hit them. travis: oh, thank you. then that is only-- it'sonly ten. matt: ten damage. okay, so one of them gets hitand he's still standing and he's going to whip


around and try to fire back at you. the other onethat's running past is going to go ahead and pull out a torch and try to light it. all right, sothat ends your turn. they're going to go. one is going to take another shot at you. there we go!that is a 24 to hit. darin: do we all get-- i did not make an action. matt: oh shit! that's right, you didn't. so yougo. darin: shrak hole. sam: shrak hole. laura: you go in? darin: yes, i'm going in.


matt: okay. so you go ahead and make a-- as youdive into it, make an investigation check to try and feel your way through. laura: eww! matt: you disappear into it and writhe around abunch to try and reach out for something. it's very taut. even your uruk form is having a hardtime pulling underneath. darin: again i feel alive. matt: indeed. (laughs) all right, so you-- travis: uncanny dodge, please. matt: yes. that would be seven points of piercingdamage, reduced to three and the other guy manages


to light the brazier. the light goes bright. thesignal has been lit. what are you guys doing? travis: we should run to the front door and actlike we saw attackers running off in a different direction. laura: that's really smart. sam: split the party? he's in shrak right now. i'mgoing to go in the shrak hole. laura: i'm going to pick up the body of the guythat fell and try to throw him at the other guy. matt: make an attack roll! laura: yeah? i'm big. matt: this is just your strength modifier. you'renot proficient in bodies.


travis: (laughs) body chucking's not a thing? matt: eight? (laughs) you slam it against thewall. it slides down and hits the ground. you hear this horrible crunching sound as a number ofpreviously unbroken bones are now freshly broken in the dead body. you have another attack if youwant to walk up and try it again. laura: i want to try it again but this time, sincei didn't throw him high enough, i'm going to spin around and try to lob him up. yeah. matt: okay. make another attack roll with acrumpled body. laura: (laughs) that's terrible! seven! matt: you release a little too early and it (heavyimpact) hits the wall right next to you. one of


the arms tears and flies off against the mud. youliquefied his insides at this point. laura: he's not feeling very good. travis: are we going into the shrak hole? sam: i'm going into the shrak hole! laura: how big is the shrak hole? can all of usfit in there? matt: well, as you dive in, it pushes you out theother side. you get shoved out, plopped out, covered in shrak. and you look around, immediatelyyou can see, as you wipe your eyes off the shrak, everybody is now starting to look around atthe signal and begin to grab their weapons and start preparing for an incursion. you dive intoit. you get halfway in-- this is a very small


space underneath and you're a very large olog. i'mgoing to need you to make either an athletics check or an acrobatics check to try and pushthrough. your choice. sam: acrobatics. 19. matt: 19. you push through and watch as the bottomof the wall splinters and breaks, but you manage to make your way through and now, you stand upbehind mozuu, a good number of feet taller than him, also covered in shrak and you both now lookaround at this chaos happening. what are you doing? laura: well, go in, skak. travis: no. yes, and i jump in. i jump in afterhim, in the shrak hole.


matt: all right. you dive in. the space has beenopened, thankfully. you follow through. they paved the path. travis: oh, i could barely make it through! sobig. matt: you glide through and now it's just you andyour friend, borg, who's looking at the archers. well, the archers, the one that's with the torchis going to go ahead and try and take another shot. they're both taking a shot. one's going tobe at you and one's going to be at you, now that you guys are on that side. against you, that is a21. travis: hits. matt: you take-- ooh, nine points of piercingdamage.


travis: uncanny dodge. no, i already used myreaction. matt: well, you used it from last time, so itreturns. so you have it back again. you can use it-- yeah. okay, it's reduced to four points ofpiercing damage. and then one against you is a 14. laura: doesn't hit me. matt: it breaks off the armor. they're both firingarrows down at you. all right, so what are you guys doing? you glide underneath as they fire atyou. you slip under. you're back there with borg. laura: i'm telling borg to go through before me.go on. matt: dives in, like slowly wades into it (groans)and goes under and pushes his way through without


an issue. laura: all right. i'm going to gingerly lowermyself into the shrak and then go under slowly. matt: okay. as you guys get up on the other side,you can now see about 40 to 50 various uruk have now gathered at the base of the wall where you'restanding. they're all armored and ready, their weapons are drawn and you are completelysurrounded on the interior of this wall. nothing but liquid shrak at your back, as you all standthere but they're all keeping at bay. you watch as a hand comes up behind the crowd and goes,"hold!" everyone was like-- they are ready to tear at you but they begin to part at the center andyou watch with heavy steps as an olog-hai approaches with a giant, mutated underbite withtusks that reach up past the nostril. the eyes


peek through from heavily scarred muscle tissuewhere a face once existed, but has since been torn and not healed very well over. you see, clutchinga giant greataxe in its grasp, what you assume to be ur-gram the face-eater, who's approached and goes,"who? who enters my home?" darin: the bright lord called to us. darin: 15. matt: "the bright lord, you say?" matt: "then stand at me! walk up and prove youbear the mark!" darin: i bear no mark yet. i desire to.i've literally gone through shrak for this moment. the bright lord spoke to me in my head. he toldme, the strong take what they want. and i want to


be part of the bright lord's army. matt: at this point, you see ur-gram is takenaback by this response and glances over his shoulders. he steps back and you hear a voice frombehind him go, "let me see this orc. bring him "before me." and as ur-gram steps aside, you see ahuman male standing with long, somewhat-tattered dark hair, beard towards the base of the chin,wearing leather and hide armor and bits of chainmail beneath a dark cloak with a single longblade extended to one side. all the rest of the various uruks around the area separate and backaway. as they do, you see a familiar flash in their eyes, that strange gray-white light that yousaw when you first had your fortress attacked. the human man walks forward. "you say you came thisfar for the bright lord. then come. stand before


"me. be marked as you say your request." laura: (whispering) mozuu! mozuu! sam: (whispering) he's been chosen. darin: i walk towards the bright lord. i kneelbefore the bright lord. i am mozuu the chosen. choose me, bright lord. matt: as he looks down upon this snivelling uruk,his hand protrudes forward and you see for a second, the outer image of his form begin toshimmer and for a moment, you see a familiar sight you've only seen towards the outskirts of the deadwaste and swamps on the western side of mordor. you see spiritual energy pull out of him and yousee for a brief instant, a wraith-like form of


some long-dead elf that marks the exterior of hisbody. as the hand reaches forward, this voice echoes around. "come. may you join the rest ofthis army." takes the hand and places it against the side of mozuu's face. laura: i scream out, no! and run forward and tryto tackle him. manswine! matt: i need you all to roll initiative rightnow. travis: oh crap, oh crap, oh crap! darin: that's really something! laura: oh shrak, oh shrak, oh shrak! darin: so much for that idea.


matt: okay. you rolled a 12 initiative? matt: all right. so we have-- sam: nine here. laura: 18. matt: oh wow. you are dead even with the tark. travis: 16 for me. matt: okay. all right, so top of the round. arby.as you go charging forward right as the hand reaches to grab the side of mozuu's face, what areyou going to do? laura: i'm going to--


matt: make a shove attack or try and push him outof the way? laura: i was trying to push him off of mozuu. matt: okay then. making a shove attack for yourfirst strike. i believe i need you to make an athletics check. i'm checking here. it doesn'thappen too often. laura: 20! matt: 20. okay. yep, contested against athleticsor acrobatics. all righty. weirdly enough, you manage to get in fast enough. your large olog-haiform (heavy footsteps) and slam with your shoulder into this tark. he goes flying off, spinning in theair and landing, barely catching himself as he skids back about ten feet or so. looks up at youand still the wraith form is on the outside. the


eyes flash with this vibrant scary white light andthe wraith form fits back into the body. as the tark stands to his feet, the blade at his side andgoes, "very well. so you've chosen death." laura: (shouting) death! matt: all right. so you still have another attackif you want to take it. laura: okay! i want to keep attacking him! i don'tknow which dice to use though. okay! 26! laura: (shouting) man-filth! 14! matt: (laughs) 14 points of damage. nice! allright. so as you hit him, you hear a ringing out behind him, the voice of the face-eater himself,ur-gram says, "gravewalker! smash the invaders!" travis: oh jeez.


laura: we're all going to die! travis: there's only 40 of them. 40 or 50. matt: all right. so at this point, the gravewalker, who's now up in front of you, takes the hit and glares back at you with the burning white eyes.he's going to go ahead and make two strikes on you with urfael, his sword. that is a 21. laura: that hits me. matt: and that is seven points of slashing damage.and 19. laura: ugh. that also hits. matt: that is six points of slashing damage andthen he is going to go ahead and attempt a shadow


strike attack. as it strikes you twice with thesword, sidesteps to the side and looks around at you and that is a 16. what's your armor class? travis: 16! matt: 16! it hits you! as you watch thegravewalker suddenly vanishes from his place, a streak of vibrant white light shoots between thetwo of you and appears right in front of you, before striking down. that's an 18 to hit? travis: (laughs) yeah, it hits! matt: all right. you suffer five points of-- i'msorry, nine points of slashing damage and four points of radiant damage.


travis: whoa, so can i use uncanny dodge on theslashing but not the radiant? matt: well, it's against the whole attack. travis: so 13 points down to seven? matt: correct. down to six, it would be. allright. and that's going to end the gravewalker's turn. all right. ending that, skak, you're up. travis: (shrieks) please! let us live! let uslive! i want to be with you! and i will aim my crossbow over at eden. travis: and i'll pull the trigger. matt: (laughs) okay! roll. go for it.


travis: is he within melee of one of my 40 or 50of my new allies? matt: no. what was once an ally is now nolonger-- travis: 23. sam: that hits, but i'll use deflect missiles. matt: roll for damage. travis: (laughs) ah, shit! seven. sam: i reduce that by more than seven points. matt: so as you fire the crossbow bolt, you watchas eden-- sam: (catches bolt) (bolt whooshes)


travis: oh! matt: so you spend a ki point and go ahead androll an attack with it. it's considered proficient. laura: oh my god. you get to attack him? matt: yeah. if you reduce the damage past what itdid, you get to throw it back at him. laura: that's awesome! sam: 16. i rolled a 16 plus i don'tknow. matt: yeah, that hits! so go and roll damage. soit's a d8 plus your dexterity. sam: oh. my dexterity is plus four.


matt: yeah. so d8 plus four. travis: (scared voice) play along! tell a joke! sam: eight plus four. matt: 12 points of piercing damage. travis: i can't use uncanny dodge-- matt: no, you already used it! (laughs) laura: what are you at right now? travis: eight. matt: good to know. all right, at the end of yourturn-- you still have a bonus action if you want


to try something. travis: i want to hide behind the gravewalker'slegs! matt: okay! so you move behind the gravewalker?all right, at the end of your turn, he's going to use two of his legendary actions to try a dominateon you. travis: me? matt: yes. so as you reach behind-- sam: you've shown yourself to be weak. travis: i was born this way. matt: it's an 18. so he reaches behind and as he'sstill staring forward, grasps the side of your


face and you feel this burning, singeingsensation. make a wisdom saving throw. travis: 13. matt: 13. the mark, the brand of the gravewalkernow burned into your face. you see the majesty of the bright lord before you and you understand.this is the one to follow. travis: this is the one to follow. matt: so whereas you may have decided to changeallegiance before, it's solidified now. you are working for the gravewalker. travis: yes! bright lord! matt: all right. that ends that turn. mozuu,you're up. the rest of the uruks are stepping back


and watching this. they're just enjoying thefray. darin: i stand ready to be chosen. matt: (laughs) so you stay there and stillkneeling, 20 feet away? all righty. that's your whole-- darin: there's two things i know. the bright lordis my new master and i am merely mozuu unless you choose me. matt: (evil laughter) perfect. all right, thatends mozuu's turn. eden, you're up, having just thrown the bolt back at skak. sam: i look over at arby, trying to get a sense ofwhat-- is she on my side?


laura: i got a lot of shrak falling off me rightnow. sam: (sighs) this is not going to end well. ourleader, barfta, told us if we found where they were, that would be a reward. i'm going to leave. sam: i can't win this fight! matt: all right. so-- travis: not with that attitude! sam: everyone's turning into bad guys! travis: well, technically, we are bad guys. sam: that's right. oh, i don't know what to do! ican't beat that guy. he's a wraith! i'm going to--


matt: you're going to run? sam: --spend my last ki point and run as fast as ican through the shrak. matt: you're like-- dive back into the shrak holeunderneath. it's easy enough for you to push past now, since you made way earlier. you pop out onthe other side and start bolting away. all right. at the end of your turn, the gravewalker's goingto go ahead and use his last legendary action-- seeing you dart away, he's going to turn backtowards you. he's going to go ahead and the blade goes away for a second and pulls his bow, azkar,out and pulls back an arrow, releases it. actually, that's a 12! rolled really low. laura: i dodge it. it's all the shrak on me, itslips off.


matt: it slips off and you're unmoving.unbreakable, even. laura: unbreakable! matt: all right. back to the top. it's now arbyand the gravewalker's turn. laura: i run over and i try to hit him! matt: all right, you rush, maul swinging in theair. go for it. laura: oh no! that's 11! matt: 11? you go and swing and you watch as theform shimmies by and he dodges right out of the way, preternaturally fast. laura: you're tricky, you! i try to hit himagain!


laura: oh no! that's only 11, again! matt: (laughs) the second swing goes wide and fora second, you're sure you made contact but in the space where the hammer goes, you watch as thegravewalker stands back into place. "you sow chaos "and invite it." laura: i don't even know what you mean. matt: "bow or crumple before your bright lord. thechoice matters not, for death has already found me "once and lost." and he's going to go ahead andattempt a wraith stun attack against you. that is 23 to hit? laura: oh no!


matt: all right. you take ten points of radiantdamage. laura: i'm going to use my troll's endurance! andi'm going to take that down by ten. matt: by ten? so it hits you and you resist thedamage but i still need you to make a constitution saving throw. laura: oh no. 21! matt: okay. you feel the impact, the wraithenergies, but your physical form, being a tough olog-hai, you resist the stunning effect of thestrike and push through it. no stun on you whatsoever. and then he's going to go ahead andfollow up with two more attacks with urfael, as the bow's been put by the side. he's going toswing twice with the blade against you. that is a


15? it just slides off your armor. second strike,that's cocked. natural one. all: yeah! matt: so he swings a second time and you actuallycatch the blade in your hand. you feel it like cutting into your grip a little bit, but youtighten as you stare down at the gravewalker. unmoved at this threatening presence that'slooking up at you, like it's only an inevitability. laura: i'm a boss fight, pig-skin! matt: all right. so that's going to go ahead andend their turn. skak, you're up. travis: i serve the bright master! can i hold myattack and ask for one of the large uruks or


uruk-hais to pick me up and throw me above thewall so i can take a crossbow shot at fleeing eden? matt: sure, you glance off to the side and one ofthe ologs who's off to the side there, has chains around the chest, you can see maybe it was moreof the physical-handy ologs as opposed to warrior. looks at you with a nod. make a persuasion check. travis: we all must serve, answer the call! yeah,that's going to be a 19. matt: 19! the olog picks you up and givesyou an alley-oop into the air. yeah, easily enough, you arc up. make an acrobatics check totry and land your feet on the wall. matt: you land on the edge of the wall and youglance up, just passing, you can see eden darting


away. travis: we cannot flee! matt: make an attack! travis: does he know what's coming? any chance ofsneak attack? he's on the other side of the wall. matt: i will say, he's not aware of your presence.sure, i'll allow it. travis: yeah! 15, 17, 18. matt: 18 points of piercing damage. sam: i will use my troll's endurance to reducethat by 11 points. laura: seven points.


matt: so crossbow bolt catches you in the back ofthe shoulder blades, right where the spine meets them. your body tenses for a second. sam: i touch the arrow and i say, ugh! he's right.forcs don't run. they stick in meat and they stay there forever. and i turn around and i run backinto the shrak hole! (laughing) matt: all right, so when you get to your turn,you're bolting back. all right. so mozuu, it's back up to your turn. darin: can i hold it until the actions are done? matt: i mean, pretty much everyone else is gone.


darin: can i speak to the bright lord? i said iheard the voice of sauron. i lied. i never heard anything, but i will hear your voice if you wouldspeak to me. matt: okay. you use that as your action? allright, at the top. it is arby and talion's turn. so, what are you doing? laura: do i still have a hold of his blade? matt: currently, yeah. laura: oh, yeah. can i try to smack it withhimself and say stop hitting yourself! stop hitting yourself! matt: sure. all right. go ahead and make-- thiswould be an athletics versus athletics.


laura: a 14. matt: 23. as you attempt to do it, he pulls theblade from your grasp. cuts your hand a little bit but nothing too major. laura: all right, then i'm going to try to attackhim then. matt: so you have one more attack. laura: that is a 20! matt: 20 hits! laura: seven plus five is 12. matt: all right. 12 points of damage. this time,the gravewalker gets taken off his feet a little


bit. he rolls a little bit, just around the sideand gets back up to his feet, maybe five feet, almost ten feet from you. blade's still out, looksat you, looks at the surrounding scenarios. seems to become somewhat impressed by the fact thatyou're still fighting in the midst of such immeasurable danger. laura: and as my bonus action, i'm going to takemy second wind. i'm going to take 1d10 and add five to it. so 14 points of damage added back! matt: there you go. at which point, thegravewalker turns his back on you and steps towards mozuu and says, "then prove to me. proveto me you have what it takes." and reaches down and grabs your face, this time finally makingcontact. go ahead and make a wisdom saving throw.


you can opt to not resist it if you'd like to. darin: that is 16. matt: do you want to resist it or you want to letit happen? darin: i'm on board. matt: then you don't need to make a saving throw.then that being the case, the brand burns in the side of your face. you watch as mozuu's eyes flarewith a vibrant energy. and as it fades, you now see that indeed, this prophecy you spoke earlierseems to be true. darin: i'm truly chosen. matt: you are now. as the brand is there, youglance back and see the pittance that is the


existence of your previous allies. and the brightlord, as you stand up, goes, "kill for me." and looks back towards arby. travis: not me, we're on the same team! darin: right, buddy! travis: betrayers unite! matt: and with that, he's going to go ahead andpull back azkar and take two arrow shots at you. that is a 23. laura: oh, that hits me! matt: and a 19.


matt: all right. that is 11 points of piercingdamage and seven points of piercing damage. both arrows slam into your armor; you can feel theplates break and crumble. these are not normal arrows, not with the strength that they're beingtossed at you. that's going to end the gravewalker's turn. skak, you're up. you can seeeden running back. travis: yeah. crossbow. matt: you want to try and hide first? travis: oh! does it up my-- if i'm from a hiddenposition? matt: well, if you can manage to hide and move andhe's not aware of where you are? i'll allow it. travis: i will use my bonus action to try andhide.


matt: okay. so make a stealth check. travis: 27. matt: make a perception check if you like, eden. sam: natural 20. travis: oh my god! matt: so right as he's running, he glances up andcatches you. skak, make your attack. no sneak attack on this one, unfortunately. travis: damn! oh, that's pretty good. 25. sam: that hits, but i will catch that shit. imean, catch that shrak and throw it back.


matt: do you have any ki left? sam: it doesn't say i need ki! matt: to throw it back, you need to spend a ki. sam: oh, i see. i can catch it. travis: 12 points of damage, and i will use fury ofthe small to add five extra damage to it, so 17. sam: i rolled 17. sam: it's 1d10 plus nine. so i rolled aneight. travis: what happens? matt: so as he's running, and just catches it.


travis: it's not fair. it's not fair! i can only do that once a day! matt: all right. ending skak's turn. mozuu, you'reup. darin: sorry. laura: yeah, you're real sorry. chosen. darin: i leap at arb-uruk and attempt to rip herthroat out. matt: all right. make an athletics check againstarb-uruk. you make an athletics check as well, as it's opposed. darin: 20.


laura: oh, no. athletics. oh no, he gets me. 12. matt: so you leap onto the front of her. which, bythe way, you're small in comparison. you're like this spider climbing up the body up to the throat.go ahead and make an attack. darin: okay. 16 plus three. 19. matt: 19. armor class is 18. roll a d4 plus yourstrength modifier. darin: that is a five. matt: so you take five points of piercing damageas mozuu begins biting chunks out of your throat. darin: do i get another attack or is leaping theattack? matt: i'll consider leaping as part of it.


darin: that's a good thing. sorry. travis: sorry! matt: all right. eden, you're up. sam: do i have enough movement to get under theshrak hole? matt: as you ran and then came right back, youcome up from underneath and you're out of the shrak hole and you see now mozuu latched ontoarb-uruk, biting into the throat. sam: i'm going to attack mozuu. sam: or is the bright-- matt: the bright lord is not that far from you.you can get to the bright lord. you're pretty fast.


laura: attack mozuu! sam: i'll attack mozuu. i choose mozuu thechosen. sam: mozuu! darin: mozuu! sam: 20 to hit. matt: 20 to hit? that hits mozuu, i think. darin: oh yes, i'm at 18. otherwise known as, ow. sam: eight plus four. 12. matt: so 12 points of bludgeoning damage as out ofnowhere, eden rushes forward and slams you in the


side of the body. almost knocking you off ofarb-uruk but not quite strong enough to do so. sam: a second attack. 11 plus seven. 18 to hit! matt: that hits. roll damage again! sam: two plus four. so that's six more points ofdamage. matt: six more points of bludgeoning damage. andyou have your bonus action still, if you want to. sam: oh! one more hit. this is an open-handed hit,right? matt: i believe so, yeah. sam: no good. that's a 13 to hit. matt: 13. the third and final hit, you manage todeflect it with your with your arm. it makes no


impact there. ending eden's turn. up to you andthe gravewalker. laura: can i grab a hold of mozuu and rip him offme and then hit the gravewalker with him? matt: sure! go for it! matt: so make an athletics check and you make anathletics check as well. laura: 13. darin: ten. matt: yeah, you tear him off. go ahead and make anattack roll. you don't get the proficiency bonus on this but you still get your strength bonus. laura: just my strength modifier? 18.


matt: 18 hits the gravewalker! his ac is 17! i'llsay for this one, roll a d6 and add your strength modifier. sam: kill the tark! for the glory of the uruk! matt: you don't get to reroll your damage rollbecause he's not considered-- laura: he's not a two-handed weapon? matt: sure! you know what, sure! i'll let him be atwo-handed weapon. yeah, i'll allow it. laura: so that's ten. matt: so ten points of bludgeoning damage to bothyou and the gravewalker. darin: guess what?


matt and travis: what? laura: you're unconscious? matt: after the hit, mozuu goes limp in your handand you're flailing him around in the grasp. the gravewalker takes the hit, looks up atyou. he's going to go ahead and make one strike with urfael. that is 20. laura: oh no! it hits me. matt: all right, you take eight points of slashingdamage. and that is a 22 to hit. laura: oh god. it gets me. matt: you take 12 points of slashing damage.


laura: oh no! i'm unconscious! matt: you're unconscious? all right, as you fallunconscious and collapse to the ground, he reaches down and grasps the side of your face and you feelthis urge of energy come up from underneath and as your eyes flare open, you see the burning, vibranteyes of the wraith within the gravewalker say, "stand and join me." do you want to resist or not?make a will save to resist, if you want. laura: i'm going to try and resist it. matt: make a wisdom saving throw. laura: oh shit! 19. matt: and you do. brought back to the brink, therethe gravewalker stands ahead of you. as you


resist, he goes, "fine. i gave you a choice."spins the blade around and takes you out from that point. sam: is she dead? sam: dead dead? travis: yep. dead. laura: i didn't get turnt! and it was worth it! matt: skak, your turn, up on the edge of thewall. travis: can i try and resist the domination? thati'm under the hold? travis: no. then i will gladly take a-- can i jumpdown from the wall? no, crossbow. is he within melee of anybody for sneak attack?


matt: actually, yeah. he would have been in meleewith her, which means he's right next to talion. so, yeah. travis: all right. crossbow right at him. sam: i don't think i have another resistance tothis this time, i mean, is it cycled through again? matt: it would be because you've gone since lasttime. travis: with my bonus, can i try and hide? matt: you may. travis: that's 26.


sam: it's not good. it's like eight. travis: how do i get advantage on the rolls? sneakattack? matt: well, you do now that he doesn't see you. travis: okay great, come on. damn it! okay, that'sfine. 18. matt: 18 hits. go ahead and roll damage. travis: aw. 12, 15, 20. sam: i resist 18 points of damage. travis: damn it! but the tip goes into your chin.


matt: oh my god. that's so great. i love it. ilove it so much. travis: dang it, eden! just take it! take thearrow! sam: i'm making a nice collection of your arrows. travis: throw it at the bright lord! matt: all right, that ends your turn, skak. travis: yes. matt: mozuu's unconscious. darin: mozuu's dead. matt: mozuu's pretty gone. eden, you're up.


sam: yes. all right, bright lord, let's see whatyou got! hi-ya! laura: shrak is flinging everywhere. matt: yeah. all across. sam: 13! ugh! nine! bonus action! oh! 18 plus seven, that's 25! matt: that hits. go ahead and roll a d6 plusdamage. sam: oh, you've got a mark on your face from myhand! oh, it's a poo mark! that's the mark of the shrak! the shrak lord!one! matt: plus?


sam: plus four, i guess? matt: all right, so five damage. he's going to usea legendary action at the end of your turn to do dominate on you. he goes, "one mark for another,uruk brother." reaches forward to grasp at you. natural 20. make a wisdom saving throw. sam: i mean, you got a 20! matt: i'll say disadvantage on the wisdom savingthrow, because of the natural 20. sam: yeah. so seven? matt: as the brand of the gravewalker burns intoyour face, suddenly you see now the vision of glory, the possible downfall of the dark lord anda new beginning under the bright lord here in


mordor. and as he pulls the hand away, now thefray has come to a calm. the villains and the current scenario from there and now, yourperspective now ended. the rest of the uruk begin to gather around. face-eater ur-gram comes upbehind and the gravewalker looks about to invite those that survived the fray now under his grasp."come. we must salvage the shreds. i mean to carve "my way northwest." you watch now as a red-orangeflare off in the distance up in the clouds signifies the volcanic explosion within mount doomfar, far away. "stand at my side, orcs. for we "march on barad-då±r. the time of the dark lordwanes in the wake of the bright lord's wrath." and that's where we're going to end it tonight. (cheering)


laura: that was awesome! matt: well done, guys! travis: that was fun! laura: i died! travis: i want you to know that after that ended,i went up and shot eden in his sleep. to rise through the ranks. matt: and there you have it. travis: my warchief ambitions. darin: well, we tried to hit every angle of theorcs in the game.


laura: that was so fun! matt: that was great. guys, well done. that was ablast. sam: but not as fun as the game that's coming outon october 10. it's called "mordor, mordor, mordor." darin: no it is not! matt: shadow of war, coming out october 10. alsoout on ios and for android. wb games, thank you so much for making this happen. we had a blast. hopeyou guys had a good time. travis: that shadow strike is real in the game,too. it's legit. matt: all right. well, have a wonderful day. andis it thursday yet? bye. [music]



Steppin to the Shadows

Share this :

Thanks to read product reviews about music : Steppin to the Shadows

Previous
Next Post »
0 Comment

Write markup in comments
  • Please leave a comment by topic. Comments that include active links, ads, or the like will be deleted.
  • To insert code use <i rel="code"> Code to be inserted </i>
  • To insert a long code use <i rel="pre"> kode yang akan disisipkan </i>
  • To insert a quote use <i rel="quote"> Your note </i>
  • To insert an image use <i rel="image"> URL gambar </i>
  • To insert a video use the [iframe] video embed URL [/iframe]
  • Then parse the code in the box below
  • © 2018 music